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About Us

The LingoRush Story

Hi! I’m Michael Tamborski, the creator of LingoRush.

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The idea for LingoRush started when I was watching my nephew play a mobile game on his iPad.

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It was one of those endless runner-style games where you switch lanes and choose upgrades as you go. Sometimes you had to choose between something like +20 or 2× your current amount. The “best” answer depended on what you already had, so without even realizing it, he was constantly doing quick mental math.

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And he was completely engaged.

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I remember thinking:

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“If a game can teach mental math this naturally, what else could it teach?”

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Then the idea clicked.

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What if an infinite runner could teach another language while still feeling fun to play?

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What if instead of collecting coins, players collected vocabulary words?

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So LingoRush was born: a fast-paced infinite runner where you collect words, hear real pronunciation from native speakers, and reinforce vocabulary through gameplay.

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For the past few years, I’ve been building LingoRush as a solo indie project with one goal in mind:

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Make learning languages feel genuinely fun.

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Now, I’m excited to finally share a playable demo with the public and begin shaping the future of LingoRush together with early players.

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Our Mission

No flashcards. Just fun.

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We believe learning should feel engaging, memorable, and rewarding. Our goal is simple:

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Make vocabulary learning fun so each word stays with you for the long run. 

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